Our lab uses some of the most advanced XR (AR, VR) consumer equipment to conduct empirical research and design activities. We have built numerous digital environments for studios, and research projects. Our research uses a wide range of commercially-available software (Lumion, Sketchup), but also advanced software such as gaming engines (Unity, Unreal)
Publications
- A Pedagogical Retrospective: Gamifying the Konza Prairie through an Interdisciplinary Studio. Journal of Digital Landscape Architecture, 5-2020. Best Paper Award - highest number of submissions ever for the conference and journal.
- Visualization Tools for Visual Impact Assessments: A study of existing technologies. Journal of Digital Landscape Architecture, 5-2020.
- The Influence of Landmarks and Urban Form on Cognitive Maps Using Virtual Reality. Landscape and Urban Planning (189), 296-306.
Presentations
- A Pedagogical Retrospective: Gamifying the Konza Prairie through an Interdisciplinary Studio. Digital Landscape Architecture 2020 (remote presentation).
- Visualization Tools for Visual Impact Assessments: A study of existing technologies. Digital Landscape Architecture 2020 (remote presentation).
- Landmark Configuration Planning: the influence on navigation and wayfinding. Council of Educators in Landscape Architecture. March, 2019. Sacramento, CA.
- Konza Studio: A Pedagogical Retrospective. Council of Educators in Landscape Architecture. March, 2019. Sacramento, CA.
- Virtual Konza Prairie, ASLA Central States, Kansas City, April 2018 (invited session presentation).
- Stress Recovery by Exposure to Nature in Virtual Reality. Council of Educators in Landscape Architecture. Blacksburg, Virginia (March 2018).
- Immersive Visualization: a conduit for exploring perceptions of the environment. Aesthesia: Showcasing the future of immersive technologies for science, storytelling, design and gaming. Kansas State Event Dr. Chamberlain coordinated in March 2017.
- Visualization and Simulation for Urban Planning. Kansas American Planning Association. Lawrence, KS, October 2016.
- Landscape Visualization in Gaming Environments. Council of Educators in Landscape Architecture 2016. Salt Lake, UT, March 2016.
- Crash Course or Course Crash: gaming, VR and a pedagogical approach. Digital Landscape Architecture 2015, Dessau, Germany, June 2015.
- Interactive Visualization for Decision Making in Sewage Management. International Water Association Specialist Conference: Sustainable Wastewater Treatment and Resource Recovery. Kathmandu, Nepal, October 2014.
Funding
- Assessing Spatial Memory Gist and Situational Awareness in Complex Environments ($800,000). US Army Research Institute for the Behavioral and Social Sciences.
- Investigating the Influence of Wayfinding Interventions on Spatial Memory ($224,000). US Department of Defense, US Army Research Institute Foundational Sciences, Division of Behavioral and Social Sciences.
Referred Articles
- Crash Course or Course Crash: gaming, VR and pedagogical approach. In Proceedings of Digital Landscape Architecture 2015. Anhalt University of Applied Sciences. Bernburg, Germany, June 4-6 2015.
Patents and Copyrights
- Computer program enabling customized image viewing intended for public participatory porcesses investigation landscape simulations. 2006.